Origin:
'Debating creationists on the topic of evolution is rather like trying to play chess with a pigeon; it knocks the pieces over, craps on the board, and flies back to its flock to claim victory.' -- Scott D. Weitzenhoffer (From an Amazon.com book review)
Chess is a game of intelligence and strategy. There are many moves and rules that beginners will not be able to foresee or understand initially. It gets more and more fun the more and more you play. You won't become World Champion overnight!
The player with White pieces starts first, chooses his/her chess piece and moves it according to rules for this type of the piece (see chess pieces). After each move, the players take turns. Capturing Opponent's Chess Pieces. None of the chess pieces may move to a square occupied by another chess piece of the same color. While you’ll find everything you need to play a casual game of chess below, we haven’t gone into as much depth on advanced elements such as specific openings, board positions or tournament rules. These are the pure basics to get you playing as quickly as possible, without worrying about timing your turns or defending against specific openings. White to play: It is a stalemate - it is White's turn, but White has no legal moves and is not in check. In this case, the game is a draw. It is a critical rule to know for various endgame positions that helps one side hold a draw. You can find out more about Stalemate on Wikipedia.
How to Play Chess: This is an explanation of the rules of chess. I love the game, and I wanted to do my own illustrated tutorial. I know that there are other Chess Instructables, and I hope that this will add to the growing Instructables chess community. Like many other board games, people add their own rules that give the game a colloquial and folkloric quality: Open Shortcut Rule: A player landing on a shortcut space may move along its path, regardless of colour. A shortcut of corresponding colour gives the player the advantage of being able to make an additional jump, either.
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Players | 2–4 |
---|---|
Setup time | < 5 minutes |
Playing time | Around 30 minutes |
Random chance | High (dice rolling) |
Skill(s) required | Dice rolling Identifying optimal moves |
Aeroplane Chess (simplified Chinese: 飞行棋; traditional Chinese: 飛行棋; pinyin: fēixíng qí, literally 'Aviation Game' or 'Flying Chess') is a Chinese cross-and-circle board game similar to the Western game of Ludo and the Indian game of Pachisi. Developed in the 20th century, Aeroplane Chess features airplanes as pieces instead of the more abstract pawns and beehive-shaped pieces found in the games from which it is derived. Aeroplane Chess has spread around the world, especially in Africa.[citation needed]
Aeroplane Chess comes in many different packages that are manufactured by different companies. The inventor of Aeroplane Chess is not known and the game has entered the public domain, now ranking among Jungle and Luzhanqi as one of China's classic modern board games.[1]
Equipment[edit]
- Aeroplane Chess gameboard, featuring four starting hangars in each corner, a board with a track consisting of 52 spaces, four home zones each leading from the track to the end spaces at the centre of the board. The board is evenly divided between the colours red, yellow, blue and green.
- Four sets of 4 coloured airplane pieces, typically red, yellow, blue and green.
- A die, typically 6-sided.
Objective[edit]
Two to four players each try to get all their own plane pieces from their hangars, located at the corners of the board, into the base of their own colour in the centre of the board. Each player takes a turn by rolling the die. On a turn a player may do the following:[2]
Chess Game Rules Download
- Take a piece out of the hangar onto the board. This can only be done by rolling a 5 or 6.
- Move a piece that is on the board clockwise around the track, the number of spaces indicated by the die.
Additional rules:
- A roll of 6, whether it is used to enter or move a piece, gives that player another roll. A second 6 gives the player a third roll. If the player rolls a third 6, any pieces moved by the first two 6s must return to their hangar and play passes to the next player.
- When a player lands on an opponent's piece, the opponent returns that piece to its hangar.
- When a plane lands on a space of its own colour, it immediately jumps to the next space of its own colour. Any opposing planes sitting on these squares are sent back to their hangars.
- There are additional shortcut squares. When a plane lands on one of these of its own colour, it may take the shortcut, and any opposing planes in the path of the shortcut are sent back to their hangars. This may also by done in succession with the previous rule, with a jump leading to shortcut. Some also play that a direct land on a shortcut may be followed by a jump.
- When a plane lands on another plane in its own fleet, the player may stack the pieces and move them as one piece until they reach the centre or are landed on by an opponent. When stacked pieces are sent back to their hangar by an opponent landing on them, they are no longer stacked. (Some play without this stacked movement rule.)
Ending the game[edit]
A plane must fly into the centre base on an exact roll. When a plane does so, it is placed face down back in its own hangar, indicating that it is done for the game. The first player to get all four of their planes to the centre of the board wins.The rest play until there is only one loser.[2]
Optional rules[edit]
Like many other board games, people add their own rules that give the game a colloquial and folkloric quality:
- Open Shortcut Rule: A player landing on a shortcut space may move along its path, regardless of colour. A shortcut of corresponding colour gives the player the advantage of being able to make an additional jump, either before or after the shortcut, but not both.
- Stacked Battle Rule: If a player moves a piece or pieces onto an opposing stack that has a greater number of planes than the number landing on the stack, the stack remains and the player moves their plane or planes back one space.
- Dice Battle Rule: When a plane lands on an opposing plane, players determine which gets sent back to its hangar by rolling the die, with the high roll determining the winner. When one plane attacks a stack of planes, it must battle each one by rolling the die. When a stack attacks another stack, the planes battle each other with a series of successive die rolls until only one player occupies the square.
- Home Zone Backtrack Rule: If a player cannot move pieces into the centre base by an exact roll of the die, then they must move their piece backwards according to number rolled.
References[edit]
- ^'Fei Xing Qi'. Board Game Geek. Retrieved 29 December 2011.
- ^ abGateway to Old School Games. Asiapac Books. 2011. pp. 65–67. ISBN978-981-229-614-6.
External links[edit]
Pigeon On A Chess Board
- Play Aeroplane Chess Online A free online version of the game